Future computers: Microsoft's design awards
Overall winner: Keyflex - Victor Johansson
This new keyboard allows its users to bend, twist and squeeze the keyboard to perform tasks such as changing volume, fast forwarding a song or film, and sharing content on Facebook.
The design envisages people using Keyflex as a remote-control and keyboard as televisions become increasingly "smart", with apps and web connectivity.
Overall winner: Keyflex - Victor Johansson
The Keyflex was designed by Victor Johansson, a 24 year-old student from Sweden.
Announcing the winner, Scott Smith, a designer at Microsoft and judge in the competition, said: "I was particularly impressed with Victor Johansson’s design as he successfully met the overall goal of the programme and really showcased a possible future trend which addressed a clear consumer need."
Designer Gloves – Duo Zhang
Duo Zhang's "gloves" are aimed at graphic designers, who can use the sensors attached to each finger to have complete control over their creations.
The gloves could also map an artist's hand movements and create digital versions of their artwork.
Bendy-Cam - Martyna Bielecka
A new take on the digital camera, this design folds down to a compact size and opens up to reveal an adjustable paper-thin screen.
Bendy-Cam would be controlled entirely by twisting and bending it to take pictures, browse your photo library and share images.
Drag Fun Easy Reader - Caijun Yang
The scanner for blind people "reads" books and translates the words to braille, which pops out of the top of the device. It can also convert the book into audio, which can be listened to using a supplied earbud.
The easy reader promises to be able to scan pages of any size and analyse the layout so that text ends up in the right order.
Social Media Dice - Rahul Boggaram
These internet-connected dice have a touchscreen on each side. Users rolls the dice which randomise how content is shared on various social networks.
The dice are designed to make sharing simple and passive.
Switch - Lucie Barouillet
Switch is a central hub for a household's electronic objects that allows parents to control the amount of time their children spend online.
The glowing panel can monitor energy use in a house and send messages to users via their devices.
Ambient Games Capsule – Alexandra Sidorenko
A light-emitting glass ball projects images and colours into a room to augment the gamer's experience.
It promises to reflect the feel of the game to immerse the player in it.
Digipost - Yuhan Wan
Digipost combines the ubiquitous post-it notes found on many an office desk with digital reminders.
A touch-sensitive pad underneath the post-its uploads a digital copy of the note to your computer.
The Semaphone - Masami Lavault
The semaphone is designed to create intimacy between two people far away from each other.
A pair of devices connect to each other over the internet, and glows in different light patterns to reflect the movements of the other person.
Museo - Tom Maisey
A guitar or other musical instrument is connected to Museo, which then records onto a computer or memory stick.
The four sensors on the top of the strip are used to control a range of parameters with the player's feet, meaning they can make adjustments while playing.
Double - Liliana Carvalho
Double is a dual-sensor mouse for teaching older generations how to operate a computer.
Two cursors, one controlled by each mouse, appear on the screen so that the teacher can demonstrate how to carry out tasks.
VIA TeleGraph